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AI Insights · Timothy · October 2021

Top 5 Historical Games on Android in Europe Q3 2021

Discover the performance of the top 5 historical games on the Android platform in Europe during Q3 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Historical Games on Android in Europe Q3 2021

Performance of Top 5 Historical Games on Android in Europe Q3 2021

During the third quarter of 2021, the top 5 historical games on the Android platform in Europe showcased notable trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance, with data sourced from Sensor Tower.

Rise of Kingdoms: Lost Crusade

Weekly Revenue: The game saw a steady increase in weekly revenue, peaking at around $841K in late August. The revenue fluctuated throughout the quarter, ending at approximately $815K in the last week of September.

Weekly Downloads: Downloads for this game were quite variable, starting at 104K in late June, dipping to about 49K in late August, then rising again to 102K by the end of September.

Weekly Active Users: The active user base showed a general upward trend, starting from 757K in late June and reaching 730K by the end of September.

Guns of Glory: Lost Island

Weekly Revenue: Maintained a steady revenue stream, peaking at $560K in late August. The revenue varied slightly but remained around the mid-$500K range towards the end of September.

Weekly Downloads: Downloads saw a notable peak at 51K in early September but dropped significantly to approximately 20K by the last week of September.

Weekly Active Users: The active user count started at 217K in late June but showed a declining trend, ending at 148K in the last week of September.

Rise of Castles: Ice and Fire

Weekly Revenue: Revenue was relatively stable throughout the quarter, starting at $455K in late June and ending at a similar figure by the end of September, with a peak of $500K in mid-September.

Weekly Downloads: Downloads experienced fluctuations, peaking at 74K in mid-August and declining to around 33K by the end of September.

Weekly Active Users: The active user base remained fairly consistent, starting at 385K in late June and ending at 350K in the final week of September.

Royal Match

Weekly Revenue: This game saw a progressive increase in revenue, peaking at approximately $471K at the end of August. The revenue maintained around $421K towards the end of September.

Weekly Downloads: Downloads started at 146K in late June and showed a declining trend, ending at around 87K in the last week of September.

Weekly Active Users: The active user base showed a rising trend, starting from 759K in late June and reaching 933K by the end of September.

Warpath: Ace Shooter

Weekly Revenue: Revenue remained relatively stable, starting at $341K in late June and ending at $306K in the last week of September, with a peak of $385K at the end of August.

Weekly Downloads: Downloads were variable, peaking at 79K in late June and declining to around 33K by the end of September.

Weekly Active Users: The active user count started at 459K in late June, showing a general declining trend to 368K by the end of September.

For more detailed insights and further analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021